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A narrative-combat hack for Lancer RPG

While the deep and tactical combat rules of Lancer are one of its primary selling-points, some players may want to play the game in a more free-form and narrative fashion. This set of rules can be used to replace combat scenes in a Lancer campaign, while retaining the setting, attrition elements, and failure-conditions of standard play.

This ruleset is meant to completely replace the standard combat rules of Lancer. Any time you would normally use the combat rules, use this ruleset instead.

A common use case for this ruleset would be if you are midway through a campaign but you find that you don’t enjoy preparing for or playing tactical combat as much as you thought you would, or you find it takes too long. Instead of having to adapt your entire campaign to a new system — or cancel the campaign altogether — you can use these rules to continue the game and retain lancer’s narrative ruleset.

This ruleset is also light enough to run with a pencil, paper, and the theatre of the mind.

Featuring:

  • 1 (one) new piece of art.
  • 0 (zero) new licenses or gear.
  • 4 (four) pages of rules.
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorNorgad
Tagshack, lancer, Tabletop role-playing game
Average sessionAbout a half-hour
LanguagesEnglish
LinksHomepage

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Click download now to get access to the following files:

Oil on the Wheels v1.2.pdf 568 kB
Oil on the Wheels v1.2 - Spreads.pdf 576 kB

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